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We had the opportunity to chat with Albert Penello, senior director of product planning at Microsoft this afternoon, who was kind enough to clarify a few topics for us regarding the recently-unveiled Xbox One. One thing we were quick to ask about was the integrated storage. 500GB sounds like a lot today -- but so did the 20GB unit in the original Xbox 360. The HDD there was, at least, replaceable. Can you do the same with its successor? Sadly, no. Hard drives in the Xbox One are non-user-serviceable, but Penello confirmed that the USB 3.0 port is there for external storage, which can be used for everything the internal storage can be used for. That includes game installs and downloads. So, don't fret: adding storage will be just as easy as ever.
Filed under: Gaming, Microsoft
How much? When? Where? Who cares? If you aren't exactly interested in knowing how much the impending Xbox One will cost you -- let alone when it'll actually hit your doorstep -- you can sign up to be notified of your opportunity to pre-order the console right now. To be clear, this isn't a sign-up for a pre-order. It's just a sign-up to be notified of pre-orders officially opening up. So really, what's to lose? Hit the source link below in order to share your email address, and you'll get a $10 Microsoft online store credit for your trouble. (Or, you can hit the Amazon link for those needing an excuse to make better use of their Prime subscription.)
Filed under: Gaming, Microsoft
Source: Microsoft, Major Nelson (Twitter), Amazon
Google has been spending quite a lot of time tweaking, streamlining and generally beautifying the interface of its "social backbone." But while the mobile apps and desktop site have seen near constant updates, the mobile Google+ site has languished slightly behind. Today Mountain view is delivering a little bit of parity for those on platforms that don't have an official app, such as Windows Phone 8 and BlackBerry 10. The update brings the new card UI to the phone-focused version, along with easier to see and tap +1 and re-share buttons. The updated profile experience is also going mobile, with large cover photos and more touch friendly icons coming to both personal profiles and pages. There's no need to wait patiently while this rolls out either: the new mobile Google+ site is already live.
Filed under: Internet, Mobile, Google
Source: Google+
Looking to save some coin on your tech purchases? Of course you are! In this roundup, we'll run down a list of the freshest frugal buys, hand-picked with the help of the folks at Slickdeals. You'll want to act fast, though, as many of these offerings won't stick around long.
Monday's list of links may have gotten bumped to Tuesday, but rest assured that we've got a handful of discounted tech ready for your perusal. A wireless Brother all-in-one inkjet printer and 300W JBL wireless subwoofer made the cut alongside three other tempting gadgets. Head down beyond the break for the full list and all of the requisite purchase info.
Filed under: Cameras, Home Entertainment, Peripherals, Portable Audio/Video, Storage
Source: Slickdeals
The Xbox One's 50GB Blu-ray discs will automatically rip to your 500GB hard drive, Microsoft tells us, and it looks like you won't have to wait til they're done to get going. That's according to the Xbox One landing page on Xbox.com, spotted by our friends at Joystiq, which says, "With Xbox One, you can start playing immediately as games install. And updates install seamlessly in the background, so your games and entertainment won't be interrupted."
And that's not all they've sussed out in details -- the Xbox One will also have a 1,000-person friend cap. How does that tie into the Skype integration? Good question! That's not clear just yet, but it stands to reason that they're independent of each other.
Filed under: Gaming, Software, HD, Microsoft
Source: Xbox.com
Six months after promising to integrate sight recognition technology into its Here suite of apps, Nokia has finally updated Here Maps with LiveSight. The update is available today in the Windows Phone app store and requires Windows Phone 8. By tapping a button in HERE Maps, users can enter LiveSight mode, which will scan the surrounding area and pull up relevant information about nearby locations, like addresses, phone numbers and ratings. Lumia owners familiar with Nokia's City Lens app will recognize the virtual signs attached to buildings viewed through the camera display and the Here Maps version of LiveSight appears to have similar functionality -- including Here's strongest selling point, offline access. If you want to see LiveSight in action, you can watch Nokia's preview video after the break.
Filed under: Cellphones, Software, Mobile, Nokia
Source: Nokia
Boost Mobile launched a Mobile Wallet app and service today at CTIA 2013 with an interesting twist in that it is tied to a Visa Prepaid card. Boost Mobile customers simply hit up a store to get signed up, download an app onto their handset and once funds are added to their account can use them in a wide variety of ways. From sending money via the app to people in 135 other countries, the ability to pay more than 3,500 billers nationwide, top up your prepaid account and using the included Visa debit card any money in your account can be accessed via that card as well. The app also makes use of your handset's camera with its Quick Check feature -- which is coming soon -- allowing an account holder to snap a photo of a check and submit it using the app to have the check's value added to your mobile wallet once approved -- which is nifty, if you don't use a bank we suppose. There are no month-to-month fees for the service but each bill you pay will cost some $2 and climbs depending on how quickly you need the payment made against the account. The service launches in Los Angeles, San Diego and parts of New Jersey today with rollout to all markets expected by the end of the year.
The Xbox One has finally arrived to serve up all of your living room entertainment in one place. But before you ready to open your wallet for Microsoft's next-gen console, you'd probably like to how the new Xbox stacks up against the old, and how its hardware compares to the next-gen competition from Sony, right? Well, a chart with comparable specs aplenty awaits you after the break.
Will Microsoft's Xbox One be the one gaming console to purchase over the Wii U and PS4? That's a question we'll have to wait until later this year to answer, so let's stick to the present. Redmond made a huge showing across both the software and hardware fronts today, ensuring gamers will have lots to look forward to. Whether you missed parts of the keynote or are looking for specific stories from the event, we've got you covered right here. Click past the break to find a full directory of today's news, from our exclusive look at how engineers built the Xbox One to details about fresh titles like Call of Duty: Ghosts and Forza Motorsport 5.
Filed under: Gaming, Microsoft
So, it's not the full laptop setup we were kinda-sorta expecting based on Samsung's announcement yesterday, but the Korean company's 13.3-inch 3,200 x 1,800 panel -- with a whopping 275 ppi -- is still plenty impressive on its own. Though the prototype was connected to a desktop PC rather than installed in a notebook, the demo gave us what we came for: a look at that sheer pixel density. You really have to see it to believe it -- with the desktop set to the screen's native resolution, menus, icons and text all appear tiny. The benefit of such a high resolution, of course, is that you can fit more information on screen, and it's more than a little reminiscent of Apple's Retina display. The booth wasn't equipped with internet access, so we couldn't test the panel's mettle with a trip to this very site, but images on the desktop and in Samsung's pre-loaded PowerPoint looked very bright and crisp.
In addition to playing up the pixel count, Samsung touted its prototype as a "green panel," claiming 30-percent lower power consumption than existing LCDs. And like the flexible LG display we saw just a bit earlier, this screen won't stay off the market for long: expect a 13.3-inch version -- with touch capability -- to ship in the next two months, though it may debut on a third-party laptop, not necessarily one manufactured by Samsung. A rep told us that 14- and 15.6-inch versions will follow. Check out our hands-on video and photos for a closer look.
Filed under: Displays, Laptops, Samsung

Couldn't catch the live stream of Microsof't on-campus, in-tent Xbox One reveal event? And our liveblog simply wasn't enough to satisfy your hunger for more information, straight from Microsoft executives? We might call you crazy, but we'd rather just provide you a way to relive that experience easily and at your leisure. So here we are, doing just that -- take a look below the break for a teaser video of the new console, direct from Redmond to you.
Filed under: Gaming, Software, HD, Microsoft
"If it ain't broke, don't fix it" is as useful a phrase as it is folksy, and though the Xbox One is a complete reinvention compared to the Xbox 360, the controller is in many ways little changed. It's a bit more rounded, a bit softer to the touch and features redesigned trigger buttons with their own discrete rumble controllers. The d-pad is revised, and the analog sticks have more texture. Also, the battery backpack is no longer quite as pronounced. In other words, we think it's going to be great. Check out our gallery of comparison shots in the gallery below!
Filed under: Gaming, Microsoft
One of the more contentious rumors surrounding next-gen consoles has been potential changes to DRM and while Microsoft hasn't answered all our questions when it comes to the Xbox One, it took a few head on. The official FAQ starts off with the "always-on" DRM issue and also addresses used games, indicating that the box is designed "so you can play games and watch Blu-ray movies and live TV if you lose your connection," and that it does not have to always be connected. That said, it still "requires" a connection to the internet, promising cloud-based benefits for gameplay and more. Other questions answer things like whether the new console will require more power (no) and will our Xbox Live Gold subscriptions still work with the new and old hardware (yes).
When it comes to used games, the FAQ's response is also promising, stating "We are designing Xbox One to enable customers to trade in and resell games." We can still find enough wiggle room in those responses to remain curious, but it appears we should be able to avoid a SimCity-style meltdown (with our new games, since the old ones won't work.)
Update: There have been many questions about a reported "small fee" for used games, but we've asked Microsoft and received no confirmation of that. Joystiq points out that the Wired article where the tidbit originated has been updated to mention Microsoft did not detail its plans for used games, while the Xbox Support Twitter account claims there are no fees and the article is incorrect.
Filed under: Gaming, Home Entertainment, HD, Microsoft
Source: Xbox One FAQ

It's true: the Xbox One will not play your Xbox 360 game discs, nor will your Xbox Live Arcade games transfer (not to mention any other content that's dependent on the 360's hardware architecture, anyhow). That Gamerscore you've been earning, though? That's gonna transfer. As will your Xbox Live Gamertag.
Sadly, due to the x86 architecture of the Xbox One, the PowerPC-based 360 titles simply won't run on the hardware. Microsoft's not super worried about consumer reaction, though, telling Engadget, "We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future," a Microsoft rep told us. That said, Xbox One is designed, "to play an entirely new generation of games -- games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud."
We got a glimpse at some of those new games this afternoon, but we expect to see much more at E3 in a few weeks.
Filed under: Gaming, Software, HD
We gasped our way through the liveblog. We brought you news of the specs and the software and everything else. But now it's time to take a deep dive into the Xbox One, Microsoft's next-gen console, and what it might mean for Earth's living rooms. Engadget was given exclusive access to the hallowed labs at the heart of this project and to the engineers who made it happen. We got to play with prototypes of the hardware and to discover firsthand whether Kinect 2.0 really can tell if we're winking. Read on past the break and we promise to spare you no detail.
Filed under: Gaming, Microsoft
You can't blame us for rushing to see LG's flexible OLED HD panel here at SID. First announced earlier this week, the 5-inch display sports a plastic construction, which allows it to be both bendable and unbreakable. Most alluring of all, though, is LG's intimation that the screen tech will debut in a smartphone by the end of this year. Before we get lost in thoughts about a tricked-out Optimus G, let's take a look at this early prototype.
The panel is made of plastic substrates, which are both more flexible and cheaper to manufacture than their glass counterparts. In fact, cost-effectiveness seems to be the chief objective overall. Clumsy consumers will benefit as well -- in a smartphone, the glass above the screen could break, but the OLED panel would stay in tact, resulting in lower repair costs. At the company's booth, a demo area let attendees take a hammer to the standalone display and twist it every which way -- sure enough, it withstood these torture tests. In our hands, the 5-inch screen was lightweight and responsive to twists and bends; it felt like a thick film strip.
An LG rep told us the panel could sport a bigger or smaller size when it debuts in a smartphone later this year. And though the prototype on display here today was labeled merely as "HD," we're sure that resolution could be adjusted as well. For now, get an early look in our video after the break.
Filed under: Cellphones, Displays, LG
The engineers in Microsoft's windowless next-gen Xbox silicon lab are rattled. And understandably so. We're in their office, after all, and we have a mess of cameras in the one place you're not allowed to have cameras (or even cellphones). We're obviously outsiders on Microsoft's multi-building, security-heavy Mountain View campus, especially given our quartet of esteemed escorts: Todd Holmdahl, Ilan Spillinger, Nick Baker and Greg Williams. These four gentlemen are leading the charge on both Microsoft's next big thing and, perhaps more importantly, a major effort to internalize silicon architecture at the traditionally software-focused megacorp.
The skittish engineers aren't worried we'll film the mess of 24-inch LCD screens running video-compression tests, or the rows of desks with water hose stations used for temperature stress tests, or even the sea of circuit boards in various states of disrepair -- that's all standard for any Silicon Valley computer lab. It's really just a single chip that's causing concern: a custom-built Microsoft SoC that sits at the heart of the Xbox One. It's this SoC that has us in Mountain View, Calif. -- in Silicon Valley, literally down the road from Google -- a mere five days before Microsoft will unveil its next game console to the world. Over six hours last Friday, we learned not just about that SoC, but also how the company plans to utilize it in the new console. We spoke with its four lead hardware architects. We toured the labs where they are testing the silicon, and where the next-generation Kinect was born. What follows is more than a look behind the silicon that drives the next Xbox -- it's a deep dive into the changing approach Microsoft's taking to creating devices.
Gallery: Where the Xbox was built: An inside look at Microsoft's play for the next generation of gaming
Filed under: Gaming, HD, Microsoft

Despite its multiplatform status, Call of Duty is almost synonymous with Xbox. It's no surprise then, that Microsoft's new platform, the Xbox One, will be the first next-gen system to digest Call of Duty: Ghosts' DLC. This isn't unprecedented, of course -- the Xbox 360 also boasted a first-out-the-door policy with the series' DLC. Still, a big score for Microsoft, one significant enough to serve as the closing announcement of its Xbox One launch event. Activision Publishing CEO Eric Hirshberg went on to reveal the game's first official trailer, assuring fans that Ghosts would fun at a steady 60fps. "It will be the best Call of Duty game we've ever made," he promised, showing slides comparing the new game's Xbox One visuals against previous games in the series. Hungry for more? Patience, friend. E3 is still a few weeks away.
Filed under: Gaming, Microsoft
Microsoft is clearly determined to sew up some of the best content for the Xbox One: it just revealed a special, multi-year partnership with the NFL. The two are working on an optimized experience that better integrates fantasy football, including score displays, onscreen updates and Skype. They also promise exclusive content, naturally, including a lock on translating many of these experiences to tablets. The partnership will extend to the real arenas, too -- among other technologies, Microsoft will bring Surface tablets to coaches and players to improve their communication and play calling. There aren't many more details so far, but it's evident that Microsoft wants to cater to football fans with a lot more than just its existing ESPN app.
Filed under: Gaming, Microsoft

























